For a long time,
Gamehouse had only a small number of original games. Their only long-term time
management series was “Delicious” in its various iteration (“Campfire Legends”
was their shot at horror HOGs). While I’d personally say everything before “Delicious:
Emily’s Taste of Fame” isn’t really good, the series definitely has evolved
over time. Recently, they’ve used the same engine (with various tweaks) to
start off several more series and do several one-shots (so far).
Their first try quite
some time ago was “Heart’s Medicine,” which also was the game which started
their ‘mini-game craze.’ After playing the game, a lot of people were waiting
for a sequel, but it took ages until it came - only to be followed very quickly
by a third one.
It might seem logical
that they would make a ‘sister series’ to “Delicious,” especially as Emily,
main character of the “Delicious” series, has a sister who has featured
prominently already: Angela. So about a year ago, Angela got a short game with four
levels (“Fabulous: Angela’s Sweet Revenge”), the first “Fabulous” game - if you
can call a four-level affair for 99 cents a game. After a lot of people enjoyed
the four levels of Angela getting even with her (now ex-)husband, she got her
first full game with “Fabulous: Angela’s Fashion Fever.” Fashion in addition to
food proved a good idea and the game sold well enough so recently there was a
third (actually second) “Fabulous” game (“Fabulous: Angela’s High School
Reunion”).
But Gamehouse didn’t
stop at that. Several other games have come out during the last few months
alone, including “Dr. Cares” (veterinarian drama), “The Love Boat” (yes, based
on that TV series you might still slightly remember), and “Parker & Lane” (crime
drama). In addition, there’s games like “Cathy’s Crafts,” “Mary le Chef,” and “Sally’s
Salon” (they got the rights to Sally from the original makers, apparently).
They even made a FROG with the engine, using another original content they had:
“Mortimer Beckett and the Book of Gold,” which also features the sister of
Emily’s husband.
In addition, they
pushed their publishing schedule for the “Delicious” series, more than doubling
the output per year. It seems that since Emily got married, she’s more
interesting than before - or she needs to work more in order to keep the family
afloat, who knows? After all, she’s got three kids now.
I’m not sure what to
think about this. On one hand, I like most of the games. They have the same
feeling as the “Delicious” series (which I still love, despite Emily being a
wet hanky most of the time - Angela has a better drama management than her
older sister, as is obvious from her own series). They expand the basic topic
from only food service to fashion, medicine, and many other things. They bring
in new characters (or bring back loved ones, like Sally).
Yet, the newer games
no longer have an adjustable difficulty, which is a little let-down for me.
Some also seem a little imbalanced - which is one reason why I recently started
buying them from Steam instead of Gamehouse, because there I get automatic
updates. The other is the Premium Editions (which are the Gamehouse equivalent
to BFGs Collector’s Editions) are cheaper on Steam. Yes, I’ve invested a lot of
money into Steam by now…
The new game policy of
Gamehouse is a double-edged sword for me, therefore. A lot more games to play (and
they’re all colourful and fun), yet also a few developments which I could very well
do without (mini-games and only one difficulty, especially). The fun
achievements from the early “Delicious” series such as ‘have an order on your
tray before it turns up’ have disappeared, too. The games still have
achievements which are usually shown on an extra screen, fitting with the topic
of the game, but they’re pretty much the same old now, the same kind of
achievement you find in most casual games (especially the PEs or CEs). I’m
afraid they’re actually going to ruin the series (and its type of time
management game) in the long run with the changes and the huge number of games
they put out.
Yet, I still get giddy
when a new game turns up, especially when I wasn’t expected it (like “Parker
& Lane” two weeks or so back). I still get curious, I have to download the
demo, I fidget until it’s on Steam (or break down and buy from Gamehouse
instead). I still like the games - well, most parts of them.
Gamehouse is still doing good time
management games, which is good news, because they’re pretty rare by now (lots
more HOGs on the market which I’m by now hardly interested in, a few series
withstanding). But I would really like it if they toned it down - with the
amount they release and with the drama in some of them (looking at “Delicious”
and “Heart’s Medicine” especially).