I'm no average woman and I don't have an average woman's interests. In this blog I hope to share my interests with the readers, so expect posts about society, computer games, literature, movies and TV ... and a few others, probably.
Monday, July 23, 2012
Casual Corner
Sunday, June 24, 2012
Casual Corner
Monday, May 28, 2012
Casual Corner
Tuesday, May 22, 2012
Tormented
I stumbled over the DVD of the movie “Tormented” (the one from 1960, not the one from 2009) and thought it would make for a nice movie evening (or afternoon) for a reasonable price, so I bought it. It turned out to be a wise decision, because I can certainly say I like the movie.
I’ve never had a problem with black and white movies – in fact, I find the black and white look more fitting for quite some movies. Old horror movies can be quite good, too, especially as they had to be far more story-driven than the modern ones. Today, quite some movies seem to rely more on gore or special effects than on the story itself.
“Tormented” has a tacky movie poster, as it were (I assume so, as it’s the cover art of the DVD and also turns up on IMDB) and a pretty tacky German title, too (“Der Turm der Schreienden Frauen” / “The Tower of the Screaming Women,” which is wrong, anyway, as there’s only one ghost in the story, so it would be only one screaming woman). Yet I have to admit I really liked it. There is a nice balance of horror and thriller elements. If you really want to, you can almost ignore the horror, as apart from the church there is no scene in which the appearance of the ghost could not just be a hallucination. In the church, however, all guests are witnesses to the strange dying of the flowers and spluttering of the candle.
The movie has a very nice pacing, starting of slowly with the last meeting between Tom (the main character, though not really hero, of the tale) and Vi, a woman he had a relationship with, but broke it off to be with Meg, who is younger and wealthier than Vi. Whether or not Tom really loves Meg more, isn’t really of any interest, as far as the movie goes. Vi and Tom meet in an old, derelict lighthouse on the island on which Tom grew up and Meg and her family live. During a heated argument, as Vi doesn’t want to accept it’s over between them, she leans against a banister that is not sound and falls backwards. Still holding on to the banister, she screams for Tom to help her, but he decides not to do so. Vi falls to her death – and Tom’s torment starts.
Vi is not prepared to let him out of her grasp, so she comes to haunt him, follows him back to his house at the beach, appears again and again. And Tom spirals deeper into crime. After the guy whose boat Vi rented turns up and demands the second half of her fare, Tom pays him to get him out of his house, but the man realizes Tom is marrying another woman and he knows Vi did not leave the island, so he attempts blackmail. Egged on by the spirit of Vi in the lighthouse, Tom kills him – but Sandy, the younger sister of his bride-to-be Meg, witnesses everything. Then Vi crashes the wedding and Tom flees to the lighthouse to tell her he will be leaving – will not marry Meg and will leave the island behind. When Sandy appears at the lighthouse and he learns she has seen him kill the blackmailer, he even tries to kill the little (8- or 9-year-old) girl. It is then Vi intervenes and makes sure Tom shares her fate.
The movie is very good at building up suspense. Small steps make it more plausible for Vi’s ghost to be around. A gust of wind at the lighthouse, where she died, a bunch of seaweed that seemed to take her shape (or her body that dissolved into seaweed, as you want to see it). Footsteps in the wet sand. A record of her voice (seems Vi was a singer in life, which puts her in close vicinity to Jazz pianist Tom) that plays while Tom is practicing. Her smell, her voice, her ghost in a dream. Vi becomes more and more ‘solid’ to Tom as the movie goes on. The only other person who ever has contact to Vi is the blind real-estate agent Mrs. Ellis. She realizes soon enough what is happening, even though she doesn’t know why. And her almost-death at the lighthouse (where Vi’s voice lures her up to the platform and the still-damaged banister) is a vision of things to come. Vi will lure someone to a death like hers – and chances are high, of course, that it will be the man she still loves and wants to keep to herself.
Even though I, personally, had no doubt Sandy would survive (because in a 1960s horror movie a little, innocent girl would almost never be killed), I liked to see Vi intervene here. It gave the vengeful ghost something of a deeper personality, as Vi had before only furthered Tom’s decent into crime, by making him kill the blackmailer. Like this, Vi did protect the truly innocent, despite being her rival’s younger sister.
Vi’s body is discovered only after Tom fell to his death (about a week after she died), and even in death, as they are taken to the beach, her arm comes around him – sporting the ring that disappeared mysteriously before the wedding. Vi has been united with Tom in death, she has won out in the end. Justice has been served when Tom falls to his death, trying to kill innocent Sandy. Fate, however, has played out the moment Vi and Tom lie side by side on the beach, united in death, for all eternity.
The movie relies more on the setup, the pacing, and the story than on effects. The effects that are there, like a body-less hand that holds the ring, a body-less head that accuses Tom of murder (which, technically speaking, he had not committed at that time, as the blackmailer’s death comes later), the dying flowers and spluttering candles in the church, and the ghost of Vi, translucent and in flowing robes unlike the dress she wore when she died, are good for 1960, even though they could not really hold a candle to modern-day effects.
If you like psychological horror far more than blood and gore, “Tormented” definitely is a good movie to watch.
Saturday, April 28, 2012
Don't Encourage Him!
I think even outside of Germany, some people might have heard about Günther Grass and his poem (if that it can be called) against Israel. I have not really followed the storm this brought about in German media very closely, but I thought something when it all started: Why the heck are you encouraging him?
First of all, I have to admit I don’t really think very highly of Mr. Grass, unlike most people in culture here in Germany. He doesn’t write the kind of books I like to read and I find he’s highly overrated as an author. This, however, is just my own opinion and has nothing to do with why I mostly ignored Mr. Grass and his poem.
While I have to admit that not everything Israel does is right, I also realize that it is very difficult (historically speaking) for Germans to criticise. However, World War 2 ended about 70 years ago (ok, 67 years ago this May). It must be possible after a time during which most people active in the war have ceased to live for a German to criticise Israel without being crucified for it. But even that is not the reason why I have ignored Mr. Grass instead of being angry with him.
From my point of view, the ‘poem’ itself isn’t really worth all the energy wasted on it. It’s merely a way Mr. Grass (who has not been in the limelight much lately) tries to get noticed. Like a kid who knows a certain swearword will get the parents to react and notice the kid, Mr. Grass has whipped up a quick poem, so people start talking about him again.
Now, the best way to get a kid to stop using a swearword is to ignore it. So, logically, the best way to get Mr. Grass to stop embarrassing himself would be … to ignore him. Talking about Mr. Grass (about his latest ‘poem’ as much as about the ‘erotic’ ones he made a few years ago) only encourages him to continue down this road.
Seriously, what would have happened, if nobody had reacted to the ‘poem?’ Nothing. Israel wouldn’t even have heard about it. A few stupid neo-Nazi might have gotten a cheap thrill out of reading and reciting it, but apart from that…
Please, media people, no matter how little is happening in the world, be so good as to not encourage Mr. Grass in the future. Save the world from a few bad poems this way.
Sunday, March 25, 2012
Spring Fair
The Ferris wheel is the symbol of the town fair here, so here it is:
And here’s the painted background … very nice art, looks way better in real life, though.
I took three pictures of the haunted house, although they’re not perfect, because I had to work against the sun.
Left side.
Right side.
The middle.
The Flying Carpet ride:
The bumper cars, they belonged to a friend of my mum once (I got free rides whenever Number One was in town).
Another wild ride that has been around since my childhood:
And one of my all-time favourites: the Taiga Jet.
Ah, the fair … a great place for a small adventure. Oh, and a good place for ice cream!
Sunday, March 18, 2012
Mass Effect 3 and some thoughts on endings
As a fan of books, movies, and games, I have seen my share of endings, good ones, mediocre ones, bad ones. I have been tempted to throw books against the nearest wall for a stupid ending, I have been tempted to play Frisbee with the DVDs of movies that had a very boring ending, I have been tempted to throw game packages out of the window for no real ending at all (the dreaded To Be Continued ending). But I don’t do all that. Why?
Because I am also a writer. I create stories of my own and sometimes I feel like ending a story not in a traditional or expected way. Because, as much as I relay of my main characters throughout the story, I always know more. I know details of their lives, their minds, their hearts which I never tell, because there’s no time or place for them in the story. And those details tell me that a traditional ‘happily ever after’ ending is not possible for my hero. For some reason he or she (or it) can’t have the ‘happily ever after’ of a fairy tale.
Sometimes, even after the villains are slain (or behind bars, or whatever), after the world has been saved, after the crisis has been averted, nothing at all is well.
Sacrifices have been made, on and off the pages (or the screen).
Alliances have been made (out of need, usually).
Prices have to be paid.
Things that have been seen can’t be unseen again. Only very few people are lucky enough to lose their memory (and for them, it usually isn’t luck). And if a hero, after a very traumatizing situation, should lose his or her (or its) memory, they will not know they are lucky and will try to regain it.
I have no idea what sets people so at edge about the ending of Mass Effect 3 (the only thing I could imagine would be the ship and all crew and the main hero dying a gruesome death while earth is destroyed before their very eyes … but didn’t they have an ending almost like that at the end of the first game already?). I have a very good idea, however, of what will happen because of it. Fan Fiction has become a huge factor of the Web 2.0. People who like writing (like me, as I have also written my share of Fan Fiction) have found a way to be published, to hand their stories to the world, without having to find a publisher first. In blogs, on sites like Fanfiction.net, as free e-books on sites like Feedbooks, they can hand their stories out to everyone interested.
I can already see the many, many Fan Fictions that will ‘repair’ the ending of Mass Effect 3. Many people will write down how they think the game should have ended. Just like people have changed parts of the Harry Potter canon, have worked out their own Star Wars reality, have given numerous alternate realities to series like Buffy or Smallville.
Will that be good? Will it be bad? Neither, I’d say. It will be different – different visions of what should have or could have been. Visions that might tell more about the writer than about the topic of the story. They usually do, even with original stories.
Nothing really ends. Even if a life ends, a world is no more, there’s always something going on. Even should the universe cease to exist some day, there will be no ending – there will either be another one or nothing at all (depending on whether or not there is a multiverse).
The only ending I, personally, really hate is the To Be Continued ending. If I am in the middle of a story with multiple parts, a To Be Continued is appropriate, even though it might be wiser to end a story with some closure than with a cliff-hanger. Some games, though, do the To Be Continued, but never keep the promise. A company makes a game, adds a To Be Continued at the end, but never gets the chance to make another, because the market isn’t there (or doesn’t seem to be there). That’s pretty annoying, because the story lacks closure. It’s like walking into a movie in the middle and having to leave 15 minutes before the end. You have no idea how it started and no idea how it might end (because you didn’t see where the people came from and don’t see where they go to). You can, however, avoid walking into a movie late – or just come back another day and watch the full story (or get the DVD later). With a game that doesn’t get the sequel with the end, that option doesn’t exist.
A toast to the many endings Mass Effect 3 will have, due to having a ‘bad’ ending right now!











