Thursday, July 31, 2014

Back to the Societies



When it originally came out, I was thrilled about “SimCity Societies,” but I soon realized it wasn’t a ‘real’ SimCity. However, after playing the new “SimCity” (which rightfully doesn’t add ‘5’ or ‘V’ to its name), I am more than ready to ‘forgive’ the weaknesses of Societies.

 

Nice, isn’t it? I’m going for a ‘romantic’ city with this one, which is precisely the point about Societies. Instead of focusing on the city building (which is what the ‘real’ SimCity games do), Societies focuses on creating a certain type of society. You can have fun societies, driven by creativity, capitalistic societies, driven by wealth, and many, many more. Romantic is the option I’m currently going for, using mostly creativity and wealth. Those are the resources, by the way, which some buildings produce and others use up. This is how the same place looks, once I’m starting to go down the ‘romantic’ path. Notice the different street graphics?


Overall, “SimCity Societies” is much easier to play than the other SimCity games. For instance, you only need to have energy production somewhere on the map, you don’t need any connections between the production and the rest of the city, which is why I usually find a nice, isolated spot at the border of the map for my energy production (I prefer wind energy) and just build as many facilities there as I need. Then I start my city proper somewhere in the middle of the map and most likely never will need to build any other buildings close to the energy production area. There’s no underground construction, no water pipes, no underground tubes (even though you can have underground stations, there’s on in the picture up there).
You need workplaces to make money and employ your populace (a small amount of it - most inhabitants of any home will not count as workers). You need facilities to educate and entertain your populace. Education is one of the resources, alongside wealth, productivity, creativity, faith, and authority. The balance of the resources determines the kind of society you will get. You need decorations to boost the resources as well.
The game offers several goals, which usually mean ‘make a … society.’ As with every sandbox-type game, though, you make your own goals as well. You try to build your own kind of city, you try to make a huge city confirming to one of the possible societies or you change over time from a tyrannical police state to a fun-based community. That’s actually possible, you just have to build different buildings, break down some other buildings, and concentrate on different resources.

There’s also quite a bit to be seen in the game, if you zoom in and move around a little. For instance, there’s this quaint, little police box - you can build those, if you need a workplace for just one person.


The game still looks surprisingly good, given it’s been out for a while now. The online features are no longer available, but I don’t really care about those, anyway. It plays nicely on my Windows 7 computer, too (even though Vista is listed as high-end OS).

Me? I’m going back to “SimCity Societies” for a while. Much better than the new “SimCity” and at least fun and entertaining, even if it’s not a ‘real’ SimCity.

Friday, July 18, 2014

Returning to an old acquaintance



I was around twelve when I read “The Hound of the Baskervilles” for the first time. I actually snuck to the adult section of the library for it (and, luckily, the librarian knew of my taste for mystery and crime novels and allowed me to check it out, despite my age).

For Christmas that year I wished for a complete collection of all Sherlock Holmes novels and short stories (there was a paperback edition in pink, of all colours, out in Germany at that time). I was lucky to receive it and spent the next six months or so reading my way through it - more than once in some cases. I’ve been in the habit of rereading “The Hound of the Baskervilles” (my favourite Sherlock Holmes novel) very regularly, first in German, later on in English, for years. I might actually have been reading it once a year or more often for a long time. By now, I could probably reproduce most of it. (The only other book I ever got that obsessed over in my life was “Dracula” - in case you want to know.)
I was weaned off Sherlock Holmes later on, preferring the more ‘human’ approach by experience as shown by Agatha Christie’s protagonists for quite a while. I just didn’t have the capacity, by mind and, funnily enough, experience, then to really appreciate the deductive approach. Many more modern authors, some of which I still adore very much, also allowed me to broaden my mind. I kept coming back to Dartmoor, though, to the eerie, glowing dog and the poor Charles Baskerville, scared to death. I liked the more modern approach by Laurie B. King, the novel “The Moor.” I most certainly enjoyed the movie made by the BBC in the early 2000th. I really loved the version they did for “Sherlock.”
Recently, after I had bought my Kindle and started buying e-books from Amazon, I also acquired a full collection of all the Sherlock Holmes stories (plus Doyle’s excellent “Tales of Terror and Mystery”) and had it sitting on my hard drive for quite some time. I read the first two novels in the collection (“A Study in Scarlet” and “The Sign of Four”) while I was fighting with the end of one of my own stories, “Lightning and Ice.” Afterwards, I just read on. I’m a fast reader and most of Doyle’s stories are short (he was a master of the short story, but always thought he was destined to write long historical novels, talk about irony). I’ve finished the first collection of short stories (“The Adventures of Sherlock Holmes”) and I’m hooked now. I remember a few short stories by name and a lot more by plot (I was born this way, I always remember the plot, even if I saw or read something ages ago). Yet, it’s interesting to read the stories again, quite some in English for the first time.

What surprises me, though, is how much my own brain has changed in meantime. I was on Watson’s side as a teenager, when I first read the stories. I was marvelling on Holmes’ deductions, sure nobody else could draw them. By now, however, I see what the story shows me and draw my own conclusions from it. More often than not, even with stories which I don’t remember by plot, I’m right.
I don’t get all the details, of course, since I don’t have all the experience Mr. Holmes has (or Doyle had, living in the time in which his character lived as well). Details about the clothing or behaviour that was not ‘normal’ at that time usually pass me by. Specific details about cigar ash or quirks gained through certain professions are something I can’t process, because I miss the necessary knowledge (but at least I know the earth orbits the sun). Most of Holmes’ clues are pretty mundane, though, and work with the modern world and my experience as well.
It feels as if I’m going to a new place, even though I’m really revisiting. I still admire Holmes for his ability to spot all the little clues and traces, but I rather feel like I'm racing along and keeping up with his thoughts than like I'm waiting for him to reveal them to me alongside Watson, as I have done in the past. It makes the stories something new, interesting, and invigorating for me. If you have ever seen an episode from the first season of “Sherlock,” you’re familiar with the way they made the clues dance over the screen as Holmes found them, putting the audience on the same level with him (they returned to that style in the third season, much to my enjoyment). That’s how reading the stories now feels for me, I spot the clues and my mind, much sharper and more adult now, starts spinning them around, looking at every angle, trying to put them together in a coherent story, a coherent ‘what happened.’

I’m returning to Sherlock Holmes and to his late Victorian world, but it really feels as if I’m going into a completely new world. Have you ever felt the same, in a positive way, after revisiting a novel, story, or movie that was dear to you in your youth?

Tuesday, July 15, 2014

My Happy End (of sorts) with "Sleepy Hollow"



In March, I complained here about Pro7 starting to air a mystery/horror series and then cancelling the whole thing after only four episodes. The series in question was “Sleepy Hollow.” Happily, iTunes allowed me to pick up the full first season now, in English, but that’s not a problem for me.

I went on a full-fledged marathon with “Sleepy Hollow,” watching the first half yesterday in the evening (getting to bed a little before 2 a.m.) and the second half this morning. I’ve just finished the last two episodes (listed as one double-length episode at iTunes) and I can just say one thing: “More please!”
The first season ends with a huge cliff-hanger, but the second season has already been confirmed, luckily. I might have to wait for quite a while (especially since I will have to wait for iTunes to offer it), but I know the story of Ichabod and Abbie will continue. On the ‘how’ I don’t even want to speculate now.

I can see now, with the whole first season under my belt, how the officials at Pro7 might have believed that the series was not worth continuing. Not because the series is bad, but because it is very complex and demands a lot of knowledge of early American history and the more or less far-spread conspiracy theories wrapped around early America. I suspect the station just thought people wouldn’t be able to follow the series, which is stupid, but understandable.
As a matter of fact, quite some stuff is explained pretty well in the series - and we have Google and Wikipedia, which means everyone can check things online they don’t understand. There is a lot of blood and death in the series, but it is dealing with the headless horseman, after all. What else is a headless rider with a sharp axe supposed to do with his time? Chop wood? Offer free rides to small children? Naturally, he is making people a head shorter.
The series so far has been written excellently, the threads merge, the story weaves in and out, with twists and turns. There are no ‘monster of the week’ episodes in the 13 (12 on iTunes) made so far. Even seeming ‘monster of the week’ episodes, like “Blood Moon” or “John Doe,” have a meaning for the overall story arc. The middle of the season, the three episodes “The Sin-Eater,” “The Midnight Ride,” and “Necromancer,” marks a change in the story, a twist into a new direction. The motives and identity of the headless horseman are revealed, the stage for the end is set, and the group that will have to stay together in the end forms. It’s very obvious the writers knew what they were doing, where they were starting, which ways they were going, where they would end up. I like that in a series, because it shows the creators take it seriously.

What to do now? Well, it’s time to wait for season 2. I still have to finish watching the series “Dracula,” so I will be entertained. It’s too bad, though, Pro7 didn’t have enough faith in their viewers to give an excellent series a chance beyond episode 4.

Saturday, June 28, 2014

Only Lovers Left Alive



…or how to do a vampire love story right. “Only Lovers Left Alive” is a little independent movie by Jim Jarmusch. If you blinked last year, you probably missed it - and that’s a shame. The movie was released on DVD in Germany yesterday and I took the chance to snatch a copy for myself.

Okay, so my main reason was this:



But, seriously, the movie stars more people than just Tom Hiddleston, who is standing there and looking delicious. The main cast also includes Tilda Swinton, Mia Wasikowska, Anton Yelchin, and John Hurt. That’s also about all the main characters, four of which are vampires and one proves very mortal.

How do you make a vampire movie these days? With the vampire being one of the classic monsters of horror, it’s very much a case of ‘been there, done that’ for most things you could think of. ‘Good vampires’ have been done over and over again recently. That was fun once (Louis du Point du Lac), even twice (Nick Knight), or three times (Angel), but has become quite tiring by now. Vampire-human relationships are tricky, too. And a 150-year-old guy should not hang around high schools and date 16-year-old girls with no personality, if you ask me.
What can you do with vampires? What angles haven’t been done to death already? One angle I’d like to see more often is the whole ‘ennui’ thing. Another is relationships of any kind among vampires. And how do you cope with seeing the world change over and over again, as an almost-immortal being? “Only Lovers Left Alive” deals with all of that stuff to a certain degree. It knits ennui and world change into one thing, but that’s okay. Seeing how stupid humans stay over time can be tiring.

“Only Lovers Left Alive” is the story of Adam and Eve. Well, probably not those Adam and Eve, you know, the ones from the Garden Eden. However, both are pretty old as vampires, that much is obvious from several scenes of the movie (and a deleted scene, in which they talk about how Eve’s people transported the stones for Stonehenge). Adam is a musician with a solid interest in and knowledge of technology (good enough so he can build a little Tesla generator in his garden, so he has electricity at home). Eve is an avid reader, a good dancer, and overall the more pragmatic of the couple. They’ve been married for a long time already (their third wedding was in 1868) and are very much in love with each other. Yet they’ve chosen to live in separate places, he lives in Detroit, she lives in Tanger.
Adam is quite depressed, seeing how the humans (the zombies, as they both put it) treat their surrounding and themselves. How they have even contaminated their own blood - which makes living as a vampire not exactly easier. Eve, sensing his mood and worrying for him after a phone call, travels to Detroit to help him - and not a minute too soon, he already obtained a bullet capable of killing him. The lovers’ reunion, however, is disturbed by Eve’s sister Ava. (And can’t you just hear the dialogue between their parents when Ava was born? ‘It’s a girl again, darling.’ ‘Well, we named our first daughter Eve, how about naming this one Ava?’ ‘Great idea, darling, let’s do just that.’) Ava is, for all intents and purposes, a spoiled brat with the self-control and survival instinct of a wet hanky. How she survived so long (as she must be around 10,000 years old herself, being Eve’s sister), is a complete mystery. Ava just appears in Adam’s home, not even waiting for an invitation, just going in while Adam and Eve are going for a late-night drive. She disturbs her sister and brother-in-law (who is still pissed about that thing in Paris a little over 80 years ago), she diminishes their blood reserves (which Adam gets from a hospital), and in the end her actions force Adam to abandon his home and his beloved instruments and flee back to Tanger with Eve. I’m not going to spoil what happens in Detroit and what happens in Tanger afterwards, but I will say this: for all the love Adam and Eve have for each other, for all their knowledge and their close relationship with nature, they are predators and, unlike some other movies, “Only Lovers Left Alive” accepts that.

The movie definitely is no blockbuster, no movie made by a large studio for making money with it. It’s an independent production that relies more on visuals and the talents of the actors to bring the story to life. There’s few special effects (unfortunately the two scenes involving mirrors have been cut from the movies, but are on the DVD), there’s no glamour in the vampires. They are outsiders, looking a little suspicious (hair seems to be a real problem, once you’ve become a vampire), acting a little out of time (especially Adam, who has removed himself pretty much from the world).
Yet it is exactly this ‘we’re not a major movie’ thing which makes up the charm of the movie. Detroit, falling into ruins, full of neighbourhoods that are anything but filled with life. Tanger, an old city, full of people with shady trades (it seems), yet more alive than Detroit. And four vampires moving through time, remembering the past, watching the present, sometimes guessing the future. Four vampires, three of which seem to be creative in their own way (Christopher Marlowe, played by John Hurt, still writing, Adam composing music, Eve dancing), and one of which hanging on to life without a real destination (Ava, who is living in L.A.). When push comes to shove, though, vampires are the ultimate survivors - and that leaves us both happy for Adam and Eve, who will survive, and worried for our safety.

“Only Lovers Left Alive” is definitely a movie worth watching. Don’t expect too much action, rather expect a well-told story with eccentric characters. In the end, only the lovers will stay alive, as they have for such a long time already.

Waiting for ... Gaming



This is a post about something I find pretty annoying. About Free-to-Play games (Free-to-Pay games, as I call them) and their most annoying component: waiting.

You see, I really like to buy games and get the full game - to play, to keep. I hate several things about today’s DRMs, but that’s for another post. I like buying games and playing them as I see fit - when I want, where I want, as long as I want, as often as I want. There are games in my casual collection (like the second Dark Parables game, “The Exiled Prince”), which I have played completely four, five, or more times. What I like most about those games? They have a definite end.
I’ve never been one for stories of any kind that never really end. I’m not into soap operas for this reason. Therefore, I don’t really like all those online games, anyway. Not the MMORPGs (even though I like RPGs), not the online action games, and not the Free-to-Play games that have sprung up, either.

After I started playing on iPad, I also played several Free-to-Play games, since they were free and, well, it was new technology, what can I say? I stopped playing those games again soon, because they couldn’t hold my interest.
A little while ago, BFG started offering Free-to-Play games, too. The first ones were casino games and I never had any real interest in those. Gambling definitely isn’t my thing (I prefer spending money on games, books, and DVDs), so I just ignored them. Next were a couple of other games, mostly Hidden Object Games. One of them, “Midnight Castle,” became a favourite at the Challengers forum, though, and a few days ago, I downloaded it against my better judgement.

So, what is my problem with the game? Well, they’re playing the waiting game, very much like all Free-to-Play games do. Let me explain the basic idea behind Free-to-Play first, then I’ll also tell you about the waiting game.
Free-to-Play is the idea that you can play the basic version of a game for free. Yes, for free, for no money, without paying. Now, us grown-ups, we know there’s no such thing as a free lunch, much less a free game without a hook (at least a free game made by a professional developer and published by a professional portal). The hook with Free-to-Play is micro-transactions. Micro-transactions are small transactions within the game, done with real money. No in-game currency you can earn by doing stuff (that exists, too, in those games), but real money you pay for something to make the game easier or speed it up. You can play a Free-to-Play game completely for free - if you have a lot of patience. If you’re prepared to do a lot of grinding for your Free-to-Play RPGs. If you’re prepared to wait a lot. At first, those transactions seem to be pretty easy and not at all expensive. You pay a few dollars, sometimes only a couple of cents, and get something that will speed up building or make your character get more experience and so on.
However, let’s do a little calculation here. “Candy Crush” is a Facebook game where you can either bother your friends for more lives or buy a new life when you run out of them for 99 cents. The game belongs to the genre of the Match 3 games. Not a dying breed at all, there’s loads of them for all platforms, no matter whether it’s the computer or the mobile devices … I’m sure there’s even some around for consoles. If you’re not a member at BFG or Gamehouse, you can buy a full game there for $9.99 (for members, which get fined the price for one game every month for a coupon to use, it’s $6.99). A full game, one you can play without micro-transaction and as long and as often as you like. Those portals (and others I didn’t mention here) have loads of Match 3 games. Some include sweets, others let you match other stuff. And with buying 10 lives less, you’re almost there to buy one game without the micro-transaction hook. But people don’t do that, because they can a) bother their friends at FB until they get some stuff and b) always shell out a few cents for a new life, once all their friends unfriended them.
So, let’s get to the waiting game. If you play a Free-to-Play game for free, if you decide not to use micro-transactions, you have to wait a lot. Buildings in some games take hours of real time to be ready. Plants in some games take hours to grow. “Midnight Castle” has a cool-down time on the search scenes. You need to search each of those often, because they only yield one object on one go and you need a lot of those objects they give you. After playing a scene (knowing you will need more stuff from that one), you either have to wait for the scene to unlock again (can take 30 minutes or more) or you have to shell out on diamonds which unlock it again immediately. How you get diamonds? Well, either by luck in a search scene or for a quest - or for money, real money. Same goes for the in-game currency of gold coins. You earn some in the scenes, but you need a lot of them for crafting and unlocking new scenes and stuff like that. You either work hard for them or you shell out some real money. For me, who will not buy stuff for the game, that means a lot of waiting for the scenes to cool down, so I can get more stuff and earn more gold the hard way.

I’m not saying you should never play a Free-to-Play game, I just want you to remember there’s no such thing as a free lunch. Think about it.