I'm no average woman and I don't have an average woman's interests. In this blog I hope to share my interests with the readers, so expect posts about society, computer games, literature, movies and TV ... and a few others, probably.
Tuesday, November 25, 2014
Dire Grove 2 - Sacred Grove
Tuesday, May 27, 2014
Goodbye Warehouse 13
Friday, May 16, 2014
Gaming Binge
Saturday, July 10, 2010
Puzzle Agent
FBI special agents usually are tough guys. Nelson Tethers isn’t. He’s with the FBI, he’s a special agent (there are not other agents in the FBI), but he’s no tough guy, he’s a geek, in a way.
I have waited for this game to be published by TellTale Games for a whole month. They promised to publish it in June – and did so at the very last day, late enough for me, as an inhabitant of Europe, to get it on the first of July instead.
Apart from providing me with pictures of snowy landscapes (a good thing throughout the heat wave we’ve been experiencing here for the last couple of days), it also does provide me with a lot of puzzles to solve. It does so, because it’s some kind of “Dr. Kawashima” with a story and without an analysis of my brain power beforehand.
Nelson Tethers is working in the puzzle department. One day he has a vision which leaves a mark on his daily crossword puzzle. It’s just one word: “Scoggins”. Scoggins, it turns out, is a small town and the site of the Scoggins Eraser Factory, the only factory that supplies the White House with erasers. Now the factory has been closed and all agents looking for the reason have disappeared. So it’s time for Nelson to solve the puzzles in Scoggins and find out what has happened there.
Even though Nelson travels from one area to the other, as people do in an adventure, even though he talks to people, the game is mainly about the puzzles various people in the town give him. There’s a large variety of those, all kinds of puzzles.
The graphics are a bit crude when you look at them for the first time, but that’s the designer’s style. The way all characters were drawn actually grew on my quickly.
The story around the puzzles also is quite interesting. There’s strange red gnomes running around in Scoggins, there’s a light in the eraser factory and a complicated lock outside. In addition, it’s freezing cold and everyone seems to be thinking only of puzzles.
The game could be a bit longer, but considering it only costs 9.99 $, the price is okay. There might be some new cases for Mr. Tethers ahead, after all.
Once you’re through with the story, you can replay the puzzles you’ve solved already and you can play the puzzles you might have missed (you do not have to play all puzzles in the game to solve it).
So, if you’re looking for an interesting game that supplies a collection of puzzles with a story that’s interesting, but weird, “Puzzle Agent” might be something to check out.
Tuesday, May 04, 2010
Deep in the Caribbean
It’s the one line old gamers like me see in front of the lovely night skyline of Melee Island and immediately relax. And I did relax, once I found the Special Edition of “The Secret of Monkey Island” and installed it.
Monkey Island, as we used to call it when I was still at school and playing it for the first time (really a looooong time ago), is one of the first adventures LucasArts (then Lucasfilm Games) created. It features a young man who wants to be a pirate and still (after four regular games and five chapters of “Tales of Monkey Island”) can’t get people to remember his name correctly: Guybrush Threepwood. And Guybrush would still be a nobody if it weren’t for the dreadful, un-dead pirate LeChuck. At first a ghost pirate, he is called a demon pirate by now – although technically speaking he’s more of a zombie pirate.
But back to the nightly skyline of the beautiful Melee Island. The words “Deep in the Caribbean” and some nice reggae music are among the first things people see and hear when the game starts up (in the original and the SE version). Then we meet Guybrush Threepwood who wants to be a pirate and thus embarks on an adventure that will lead him into the depths beneath the mysterious, legendary Monkey Island, into the very lair of the ghost pirate LeChuck and his crew of scary spectres.
On his way, he meets the female governor of Melee (and a few other islands): Elaine Marley. And he falls in love with her – which makes LeChuck very angry, as he wants Elaine to be his ghostly queen when ruling the Caribbean.
The first Monkey Island keeps firmly in mind, because it features some quite strange humour. For instance, Guybrush has to defeat the swordmaster of Melee Island. To do so, he needs to learn about the fine points of swordfight: the right way of insulting your enemy while fighting. Guybrush also isn’t very worried about being underwater, he claims he’s able to hold his breath for ten minutes. (In a classical LucasArts adventure, you can’t die and thus lose the game, no matter what strange things you do.)
In the latest instalment of the series, “Tales of Monkey Island”, Guybrush has been married to Elaine for quite a while (they marry at the end of the third game) and is still after LeChuck (who, in turn, is still after Elaine). He’s still quite clumsy, too. But that’s the point. Otherwise he wouldn’t, for instance, lose an important ingredients for a voodoo recipe and have to improvise...
Deep in the Caribbean ... aaaah, pure bliss.