Saturday, July 25, 2015

A few thoughts on IHOGs



IHOGs (Interactive Hidden Objects Games) have taken over the market for hidden objects game a long time ago by now. Unlike the classic hidden object game, which is merely search scene after search scene, they tell a story. I originally started out with the good, old-fashioned games which are search scene after search scene. My first-ever HOG was the third “Mystery Case Files” game, Ravenhearst. These days, I usually prefer IHOGs, though, because they’re much closer to adventure games, which I always have loved and always will love.

I have taken a hiatus from IHOGs a while ago, because playing them became some sort of chore for me and I play games for amusement, not as a job. Recently, I went back to playing them, with the “Nightmares of the Deep” series and, the last two days, the two “9 Clues” games. I still have quite a backlog from when I wasn’t ready to admit I’d run out of energy for searching hidden objects and bought new games without playing them. I will get around to them all eventually, I guess, but not at the moment. Pacing myself a little seems like a good key to keep having fun.

So, what do I like and what do I hate about IHOGs? Here’s a few of my thoughts.

What I really hate about IHOGs is when they hand you a strong tool, like a crowbar, but insist you can’t use it to open doors or drawers, because those need a key. When I’m caught in some kind of old, creepy asylum which has been bereft of living inhabitants for years (and you’d be surprised at how often that happens in IHOGs), I don’t care for the damage of a door, I want to get through it ASAP. If I happen to have a crowbar in my bag, I will pull it out and just break down that annoying door. Only, the game doesn’t let me and I find that aggravating.
Another thing I really hate is when games come with a lot of to-ing and fro-ing - meaning you have to walk through half of the game’s world to pick up something and then back to where you started to use it. Some adventures do that as well and it’s no less annoying, but in IHOGs, it gets even worse if the game makes you go back through half of the game world to play an hidden object scene to get the object you need. It’s not ‘oops, I forgot picking up that crowbar by the gate I came in through, silly me,’ it’s ‘I’ve spent twenty minutes by that gate, doing a scene, using seven objects, playing a mini-game, and now I’m supposed to go traipsing back for another search scene, instead of doing one two screens from here.’ In recent years, most IHOGs come with a map, which makes things more bearable, if it serves for quick travel, but it’s still annoying. “MCF: Fate’s Carnival” was a recent game which played that ‘you have to go back again’ card for all it was worth and even more. Towards the end, you have to comb through all of the screens again for stuff, just to make the game longer.
Sometimes, there’s no logical connection between what you look for in search scenes and what you gain from them, which I also find quite annoying. That is never true, of course, for the FROGs, the Fragmented Objects Games, where you need to find pieces of an object in the search scenes. But there are far less FROGs around (even though the “Dark Parables” series is still going strong).
There are also certain mini-games I’m not very fond of, but those are easily taken care of by using the skip button, so I don’t mind it that much. And I will never, not in a thousand years, keep the solution for the 8-Queens-problem in mind. (In case you have avoided that one so far, it’s a classic where you need to put 8 queens on a chessboard so none of them can strike the others.)

Naturally, what I like about IHOGs outweighs what I hate about them, otherwise I would have stopped playing that kind of game a long time ago.
IHOGs have a story they tell, they’re no longer only about beating the search scenes (although I like a few pure HOGs from Playrix I replay every now and again). In many, the search scenes have become a mere nuisance, something you need to do, like a mini-game you don’t really like, but can beat before the skip button is charged up. Some games, like the new “9 Clues 2: The Ward,” even offer playing something else instead of a search scene (in this game or the “Nightmares of the Deep” series, you can play Match 3 scenes instead).
Good IHOGs are a lot like adventures - a genre which was supposed to die out a few years ago. At any rate, that was the reason Frogware gave for making the sequel to the adventure “Dracula: Origins” an IHOG (“Dracula: Love Kills”) instead. Adventures have recovered, as I knew they would, but good IHOGs are a lot like ‘light’ adventures. They deliver the story and the interactive part without as much item-gathering and puzzle-solving as a ‘true,’ full-fledged adventure. As a matter of fact, there are games which are often classified as IHOGs, but have no search scenes (like the “Witch’s Prison” series) or only have very few search scenes overall, which makes them feel more like adventures.
IHOGs are also the games most likely to come out as Collector’s Editions (which is a topic all by itself) and quite some of them come with achievements of some kind. Some companies do almost too many achievements for their games and you get a new achievement done every few minutes. I’m not a natural achievement hunter and usually simply take all the achievements I get without working on getting more, but some people I know will play a game several times, just to get all of the achievements down.
I also do like the search scenes, in moderation - even though I suspect they were the main reason why I did have to take that hiatus a while ago. I like quite some of the mini-games - although those are in quite some modern adventures as well. I like good graphics, preferring drawn art to photographs on the whole. I rarely leave the sound on, admittedly.

In moderation, I’m still a fan of IHOGs, although, given a choice, I will prefer playing a good adventure to playing an IHOG. They are more entertaining than the pure HOGs, but there are times for both of them.

Sunday, July 19, 2015

The Adventures of Prince Ivan



I really do enjoy playing visual novels and there are some I have played more than once not just for unlocking all pictures of a gallery. The lead of those is definitely taken by “The Adventures of Prince Ivan” which, apart from being a really fun game, is also for free. Also take a look at the other games on that side - Morgan Hawke makes good and fun games. Try “The Visitor” while you’re there.



The game is so high up my list because it doesn’t have the usual graphics of a VN, copying the Japanese anime style. Instead, Morgan managed to create characters (the first one which are not heavily photo-shopped photographs) which look fresh out of an illustrated Russian fairy tale. That’s only fair, since the story is basically motifs from several Russian fairy tales rolled into one and turned into a new story. The graphics are bright and the photo-shopped backgrounds blend in nicely enough with the drawn characters. It’s a highly enjoyable mixture.

The game itself tells the story of Prince Ivan, youngest of the three sons of a Tsar, and Princess Elena, oldest daughter of another Tsar and on a quest to find a suitable bridegroom. Elena, who insist on not being Elena the Beautiful, but Elena the Wise, is disguised as a man, so she can travel safely, making good use of a hat given to her by Baba Yaga, who happens to be Ivan’s great-grandmother on his mother’s side. Ivan is in possession of a feather which shows him the truth, also given to him by his great-grandmother. He starts plotting his ‘happily ever after’ the moment he first lays eyes upon Elena - proving his family wrong, since his father and his brothers see him as dumb and slow in the head.

When Elena and Ivan fail to capture the fire bird stealing golden apples from Ivan’s father, they manage to keep a feather. The lure of the brightly-glowing feather makes the Tsar send out his two older sons to find it, so Ivan sets out as well and Elena accompanies him, after learning from Baba Yaga that this quest will also lead her to what she desires. Everything seems to go well for the two until Ivan’s horse gets eaten by a wolf - who then offers to take the place of the delicious horse he’s had. That’s when things start to get very weird- and not just because the wolf can talk.


The game has four endings, one mini-game (a labyrinth, but with a map provided), a lot of fun dialogue, nice graphics, and a good story. Did I also mention it’s for free? What more motivation do you need to try it out?

Tuesday, June 30, 2015

Sad Truth about Greece



Honestly, I still wonder why my country - and several others - shy away from doing away with Greece’s debts and allowing them a restart of their system. It must be obvious to everyone and their blind grandmother that anything else will simply fail. Of course, all the banks who have backed up the debts don’t want that - and we know how important the thoughts of the banks and ‘the economy’ are for our politicians. The cuts (right down to getting money out of your own bank account, if you happen to be a Greek) don’t hit those who are really responsible for it, after all. Who is responsible? The rich who don’t pay taxes. Those live everywhere, but in Greece, they’ve really lived out their dreams.

Look, none of us wants to pay taxes. Nobody wants to hand over some of their hard-earned money (the money someone earned the hard way for them at some point, anyway) to the government, instead of buying the tenth Ferrari.
But the government doesn’t take that money just to fill its own pockets. They pay for social security, public schools and hospitals, public transports, roads, the police force, the army, and oodles of other things. The government keeps the infrastructure of the country working and makes sure people can live in peace.
So, you’re a billionaire and say you have your riches, your private school and hospital, your car, and you also could afford to pay some security company for the protection of your family and your possessions. True, but your car is driving on roads kept in working condition by the government. The teachers in your private school, the nurses (and some doctors) in the private hospital, and the security personnel most likely went to public schools themselves, some of them will most likely also have been to public universities. And no matter how many security guards you pay for, if the whole economy breaks down and riots start, your possessions and family aren’t safe at all.

The problem with rich people don’t paying their taxes is similar to the problem with telling the banks to stuff it and accept defeat. Both are very cosy with politicians. They pay for political campaigns. They offer jobs after the political career or ‘consultant positions’ throughout it. And for that, they can be sure to be on the winning side of new laws and other political decisions. Thus, there’s no real pressure put on Greek billionaires who don’t pay taxes and have moved abroad.
What I would do? I’d tell them to either pay their taxes or be throw out of the country for good. If they ever come back afterwards - even if it’s just the plane touching down in Athens to fill the tank -, they’ll be arrested on the spot and kept in jail until the outstanding taxes have been paid. It’s probably not legal, but it would be effective. How many of those people would want to lose the country they consider their home? Perhaps lose all the property they still own back home (confiscated to get at least some of their debts paid off)? They’d be without citizenship (although they could probably ‘buy’ their way into another). They’d be outed for the criminals they are.
Would it be right on a moral level? I’d say yes. If  they don’t pay for the state they’re part of, even though they can afford to (unlike the people at the other end of that scale who simply have no money to pay taxes from), they don’t deserve to be a part any longer. Community (and a state is nothing else) only works when everyone does something to keep it working. Once upon a time, everyone could put in a few hours of work or, perhaps, donate some of their harvest. But we’ve all grown specialized and so we need the government to organize all the community stuff and pay people to do it.
Most of the rich Greeks would probably pay their outstanding taxes and would continue to pay them later on. I think only a minority would really risk having all their connections with their home country severed.

What the EU is doing, on the other hand, is basically pushing Greece deeper and deeper into misery. Punishing the normal people for something they didn’t do and had no power to prevent. It’s not the rich ones who now ‘pay’ with unemployment and poverty, it’s the normal people and those who were poor to begin with.

Thursday, June 25, 2015

What women find attractive



The idea for this article was spawned in a discussion on FB with a guy who, I’m pretty sure, was just trying to troll me. Still, he did help me list once more what I (and quite a few other women, I guess) find attractive in a man.



The picture does serve a purpose, yes. The discussion was about why women should prefer the guy on the left to the guy on the right. For those of you not interested in movies/action movies/comic movies: the guy on the left is Chris Hemsworth playing Marvel’s Thor and the guy on the right is Tom Hiddleston playing Marvel’s Loki. The still was taken from the first “Thor” movie.
Now, don’t get me wrong, I don’t think Mr. Hemsworth is ugly and I’m sure he’s a nice guy, too, but what guys don’t seem to get is that ‘muscled and blonde’ doesn’t suffice to entice all women. Neither does being a hero.

The guy I argued with (I do enjoy arguing) tried to show Mr. Hemsworth’s good sides by listing Mr. Hiddleston’s bad sides: Loki being scrawny and asymmetrical. First of all, when looking at a front centre picture of Tom Hiddleston’s face, I don’t really spot any visible asymmetry - although I will admit no person is 100% symmetrical. What of being scrawny, then? What the guy doesn’t seem to get about women looking at men is that many of us prefer the ‘runner’s build’ (like Mr. Hiddleston’s) to the more muscled athlete’s build of Mr. Hemsworth (especially the look of him in “Thor: The Dark World” … seriously, what are they serving in Asgard? Only steroids?). I get how and why they look different, since Thor is supposed to be much more of a warrior than Loki (who relies more on magic/intelligence).
Let’s list what I (and probably quite some others) tend to notice about guys at first.

  • Eyes. Mr. Hemsworth has very beautiful blue eyes, no doubt, but those of Mr. Hiddleston are a very charming and enchanting green.
  • Smile. Both men have a very charming smile, but there’s just a very nice hint of boyish, mischievous charms in Mr. Hiddleston’s. Nice teeth are an addition to that category, but those usually are even and white with young actors.
  • Hands. I haven’t paid that much attention to Mr. Hemsworth’s hands so far, but Mr. Hiddleston has long, sensitive fingers - a turn on not just for me.
  • Voice. It might surprise men, but women really do have a thing for guys with a strong, deep voice. Both gentlemen have a very nice voice, but Mr. Hiddleston’s catches me a bit more.

As you can see, build doesn’t feature in that first list, although, to a certain degree, height does. Women like men who are taller than them. Since both Mr. Hemsworth and Mr. Hiddleston are quite tall (1,93 m and 1,87 m respectively), there’s no clear winner there, they’re both definitely taller than the average woman (or my own meagre 1,68 m).

Now to the question why quite some women prefer villains to heroes. Some might say it’s a proof of growing up - no longer looking for your Prince Charming. This is my personal theory, there’s no scientific or other proof it’s right.
Let’s be honest, movies, comics, or other stories are infused with our morals. And our morals don’t allow the evil to win. Therefore, as unrealistic as it might seem, the hero will, in the end, always vanquish the villain. However, in reality, things never go that smoothly. Women know that.
In reality, villains would probably win in at least 8 out of 10 cases. They are better organized, they have minions, they have a lot of money, they have supreme technology, they have no qualms about using any means at their disposal, they are utterly ruthless. If you look at news from everywhere, you will realize that is what usually wins you whatever you’re going for.
Yes, their ruthlessness doesn’t really make them good partners (but all alphas are bad partners long-term, that includes quite some heroes as well), but they have the means to support a lover and their children - and to keep them protected, if they consider it in their best interest.
Villains know what they want and they take it. That’s another point. There’s not much of a ‘will they/won’t they’ with villains. If they want, they will. While it might seem charming that an attractive hero is unsure about breaching the topic of sympathy and love to a woman who, obviously, likes him very much, it does grow old quickly. As love interest of a hero, you’re either going for a long (years or even decades in comics is quite possible) waiting time or you end up dead after he has declared his love and his arch-nemesis decides to kill you to strike at the hero.
Since heroes adhere to a moral codex which frowns upon killing the innocent (and if you’re a villain’s love interest, but not villainous yourself, you are an innocent for them), you don’t have to worry about a hero to kill you, because your boyfriend happens to be a villain.
The bad boy whom women want to help is a romantic idea, too. Yes, in reality it’s next to impossible to change someone, so if you go for a relationship, don’t do so thinking you can change the parts of a person you don’t like. But in a story, it’s possible.

Another reason to like Loki, despite him being a villain (in “Thor” and “The Avengers,” he’s more of an anti-hero in “Thor: The Dark World”), is how many facets the writers have worked into him. Villains tend to be more complicated and complex than heroes. There’s not much to being a hero, to doing the right thing, but these days, becoming a villain needs to be justified.
Loki is the younger brother, the adopted one, the one in the shadows, the one who has been lied to all his life. He snaps and slashes back. He tries to take what he considers his right (become king of a realm, if not Asgard, then Midgard/Earth). Women can understand that and identify with it. He doesn’t do evil, because it’s evil (no villain these days does). He doesn’t just do it for the money and the power. He has a definite deficit and thinks ruling Earth will fill it. It won’t, we know that, but it makes him someone to relate to.
Loki has heaps of charm, his silver tongue (and in Norse mythology also an insatiable appetite for sex, but that’s not in Marvel’s universe), his intelligence. He’s a guy you can talk to. A guy who would flatter you in interesting ways, if he wants something from you (be it information, assistance - or plain sex).



That’s why there’s a blog like Loki’s Dirty Whispers (to be fair, there’s also one for Thor). Loki clearly would strive to be the dominant in a relationship, but that’s not necessarily bad. There’s a clear difference between being dominant and being abusive (take heed, Mr. Grey). A relationship with Loki probably would be short, but it would also be rather interesting. Certainly not boring.

So, what do women find attractive in a guy? Eyes, mouth, teeth, hands, voice, height first and foremost. Then they’ll look for the character more than the body - honestly. My mum always wanted a tall, blond guy, she ended up with a short, dark-haired one. Yet, my parents have been happily married for 50 years. Okay, okay, women also look at men’s asses. Enough said.