When
it originally came out, I was thrilled about “SimCity Societies,” but I soon
realized it wasn’t a ‘real’ SimCity. However, after playing the new “SimCity”
(which rightfully doesn’t add ‘5’ or ‘V’ to its name), I am more than ready to
‘forgive’ the weaknesses of Societies.
Nice,
isn’t it? I’m going for a ‘romantic’ city with this one, which is precisely the
point about Societies. Instead of focusing on the city building (which is what
the ‘real’ SimCity games do), Societies focuses on creating a certain type of
society. You can have fun societies, driven by creativity, capitalistic
societies, driven by wealth, and many, many more. Romantic is the option I’m
currently going for, using mostly creativity and wealth. Those are the resources,
by the way, which some buildings produce and others use up. This is how the
same place looks, once I’m starting to go down the ‘romantic’ path. Notice the
different street graphics?
Overall,
“SimCity Societies” is much easier to play than the other SimCity games. For
instance, you only need to have energy production somewhere on the map, you
don’t need any connections between the production and the rest of the city,
which is why I usually find a nice, isolated spot at the border of the map for
my energy production (I prefer wind energy) and just build as many facilities
there as I need. Then I start my city proper somewhere in the middle of the map
and most likely never will need to build any other buildings close to the
energy production area. There’s no underground construction, no water pipes, no
underground tubes (even though you can have underground stations, there’s on in
the picture up there).
You
need workplaces to make money and employ your populace (a small amount of it -
most inhabitants of any home will not count as workers). You need facilities to
educate and entertain your populace. Education is one of the resources,
alongside wealth, productivity, creativity, faith, and authority. The balance
of the resources determines the kind of society you will get. You need
decorations to boost the resources as well.
The
game offers several goals, which usually mean ‘make a … society.’ As with every
sandbox-type game, though, you make your own goals as well. You try to build
your own kind of city, you try to make a huge city confirming to one of the
possible societies or you change over time from a tyrannical police state to a
fun-based community. That’s actually possible, you just have to build different
buildings, break down some other buildings, and concentrate on different
resources.
There’s
also quite a bit to be seen in the game, if you zoom in and move around a
little. For instance, there’s this quaint, little police box - you can build
those, if you need a workplace for just one person.
The
game still looks surprisingly good, given it’s been out for a while now. The
online features are no longer available, but I don’t really care about those,
anyway. It plays nicely on my Windows 7 computer, too (even though Vista is
listed as high-end OS).
Me? I’m going back to “SimCity
Societies” for a while. Much better than the new “SimCity” and at least fun and
entertaining, even if it’s not a ‘real’ SimCity.