Yes,
I am one of the thousands and thousands of European customers who bought the
game and had to wait a couple of days before they could finally play it.
Because, surprise, a lot of people wanted to go online (as if the new SimCity
gives you a choice … LOL) and start building their cities once the game was
out.
On
the whole, I avoid buying games that force you to stay online to play (if they’re
not MMORPGs, but I don’t play any of those regularly). It’s one of the reasons
(together with the high price and my less-than-ecstatic memories of the
previous games) why I haven’t bought and played Diablo 3 so far. I haven’t
played StarCraft 2, either, even though I love the first. I do own a couple,
though, such as Assassin’s Creed 2, Prince of Persia: Forgotten Sands, and
Settlers 7. All of those, however, I bought during sales at Steam, so I didn’t
hand over full price for any of them.
Why
do you have to be online just to play a game all by yourself? That is my main
problem with all those online-only games. I can fully understand only allowing
Multiplayer over the internet and company-owned servers. I don’t think it’s
ideal, but I can understand it.
However,
when it comes to single-player gaming, where is the reason? I only want to play
by myself, build a city or two (or loot a few crypts, or fight a few aliens). I’m
not a natural Multiplayer gamer. Take a game like Forgotten Sands or Assassin’s
Creed 2. Neither of them have a real Multiplayer mode. Neither of them can be
played in any other way than all alone. You can compete, sure, who finishes
first, but you can’t play together. The first Multiplayer mode for Assassin’s
Creed came with Brotherhood (which is Assassin’s Creed 2.3333). Until then, it
was only you, the free game world, and all the people who wanted you dead or
whom you were supposed to kill. Same goes for Prince of Persia. As fun as
jumping, climbing, fighting, and puzzling through the palace is, you do it
alone.
And
from Thursday to Sunday, EA proved me right. Most people who wanted to play
SimCity did indeed want to play all by themselves, like me. Which is why there
is an online petition to make the single-player mode of SimCity playable
offline. And even that was impossible, because the servers couldn’t handle the
amount of players. Over the weekend, EA more than doubled the servers which,
admittedly, is very helpful. What company officials seem to forget, though, is
that not everyone has broadband internet. A lot of people all over the world
can’t be online 24/7. I can, theoretically, as I have a good connection, but
even my internet is not completely secure. So I pay a lot of money and then
more money (for the internet connection) and I still don’t have a guarantee I
can play the game? Sounds like something is wrong there.
Don’t
get me wrong, I don’t blame EA for underestimating the number of people going
online to play. I blame them for creating a situation, in which not getting on
a server meant not being able to play. If I buy a game with an online
Multiplayer mode and I can’t go online on the first day, I can’t play online.
If I buy a game with a single-player mode, not being online should not keep me
from playing. There are other technical problems that might happen, such as a
game not working with certain computer configurations or operating systems.
That’s annoying, too, and requires quick patching, but it’s not something as foreseeable
and avoidable as having too few servers to handle all players.
SimCity
is a legend, naturally a new version is going to attract a lot of players. Even
with the very high price, a lot of people are going to buy it. And if everyone
buying a copy (digital or boxed) has to be online to play, it’s going to create
loads of traffic on the servers.
So, EA, please patch the
game with an offline single-player mode. Let me have my private regions to
myself. (That does
sound a bit strange, sorry.)
Ok,
now a few first impressions of the game, away from the annoying technical
online question that has overshadowed the game itself.
Once
you are online and have successfully created a region and successfully picked
an area for a future city, the good old ‘SimCity fever’ is back. Maps are awfully
small, but apart from that, the game is fun. You create connections to the
outside world, you build roads, map out zones (residential, commercial,
industrial) and watch houses being built, small U-haul cars arriving, and
people moving in. And once they have moved in, companies and industrial areas
come to life. You have to take care of electricity, water, sewage, of schools,
police stations, fire departs, hospitals. You have to make your inhabitants
happy, manage to attract various levels of wealth, from the poor workers over
the middle-class citizens to the rich. You need to keep your eye on the budget,
you need to decide on specializations (mining, high-tech, tourism, gambling,
trade). You have to listen to your citizens, who will have tasks for you to
perform, too. Sooner or later, you will start a new city in your region,
specialize it differently, work with new tasks. Cities can help each other out,
providing there are free capacities.
Balancing
the budget can be a bit difficult, but that’s the point, isn’t it? There is
always the question do I go for ecology or money? Do I do things the easy way (which
usually means pollution) or do I go the hard way? Do I boost the worth of the
lots, so I get higher incomes (which means higher tax income for me)? Do I keep
the city mostly in the hand of the lower incomes, so it will provide basic
services for other cities in the area (that works, actually)? Do I want high
density at any price or do I want a nice, low density environment?
One
thing I’m definitely missing in this game is a real manual. Sure, there is a
digital one online, but having something to sheave through while I’m playing
full-screen would be nice. I remember the good and often funny manuals for
earlier games (let’s exclude the dreadful SimCity Societies). They were one
reason why I played the games for so long, because the provided me with new
things to try out.
Yet
I can see the game will provide a lot of long-time amusement for me, too. The
core of the series is still there. The fever that makes you play ‘just another
five minutes’ that turn into five hours. The way you can just watch all the
bustle in the city (and now all the better, as you can zoom in and see a lot of
things happening in real time). The way constant demands of the cities keep you
working and figuring things out.
Thanks for the new SimCity,
EA and Maxis. Thanks for a game that will keep me up late and provide me with a
good reason to play. After all, my citizens need me.