A
long time ago … a really, really long time ago, before Windows 95, when most
computers were running DOS … I bought full versions of Apogee Games on floppy
disks in a small music store in my home town. Apogee, DOS, the floppy disks,
and the small music store are all gone by now, but memories remain. Memories of
a store where you could get or at least order unusual CDs (or games). Memories
of DOS, which was more difficult to handle, but in hindsight at least was
working correctly. Memories of floppy disks that stored a huge 1.44 MB of data.
And memories of the early Apogee games: Commander Keen, Crystal Caves, Word and
Math Rescue (good enough platformers for math and language training), and
Secret Agent Man.
Lately,
Apogee games have turned up at GOG, first of all the Duke Nukem games (which I
didn’t get), then Hocus Pocus (which I got the day it was released), now Secret
Agent Man (which I will get after my Sims-induced game diet). Now, if GOG gets
the two Commander Keen episodes I don’t have from Steam (Aliens Ate My
Babysitter and Keen Dreams) and Alien Rampage (also known as Halloween Harry),
I’ll be a very happy platformer.
One
thing is sure about the old platformers: they are hard. Chances of dying are
high, which means a lot of tries to master a level. Especially the early
Commander Keen games and Secret Agent Man have a high difficulty. Your
character can jump unrealistically high … and usually lands just where you don’t
want them to land. Saving is only possible outside levels on the overall map.
If you don’t have to start up levels several times when you play the game for
the first time, you’re much, much, much better than me at them.
Yet, even with their
low-grade graphics, the games still are great today. They aren’t smooth, they
aren’t good-looking, they aren’t casual, but they are a lot of fun. If you can
stand to fail numerous times in each level, that is …
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