IHOGs
(Interactive Hidden Objects Games) have taken over the market for hidden
objects game a long time ago by now. Unlike the classic hidden object game,
which is merely search scene after search scene, they tell a story. I
originally started out with the good, old-fashioned games which are search
scene after search scene. My first-ever HOG was the third “Mystery Case Files”
game, Ravenhearst. These days, I usually prefer IHOGs, though, because they’re
much closer to adventure games, which I always have loved and always will love.
I
have taken a hiatus from IHOGs a while ago, because playing them became some
sort of chore for me and I play games for amusement, not as a job. Recently, I
went back to playing them, with the “Nightmares of the Deep” series and, the
last two days, the two “9 Clues” games. I still have quite a backlog from when
I wasn’t ready to admit I’d run out of energy for searching hidden objects and
bought new games without playing them. I will get around to them all
eventually, I guess, but not at the moment. Pacing myself a little seems like a
good key to keep having fun.
So,
what do I like and what do I hate about IHOGs? Here’s a few of my thoughts.
What
I really hate about IHOGs is when they hand you a strong tool, like a crowbar,
but insist you can’t use it to open doors or drawers, because those need a key.
When I’m caught in some kind of old, creepy asylum which has been bereft of
living inhabitants for years (and you’d be surprised at how often that happens
in IHOGs), I don’t care for the damage of a door, I want to get through it
ASAP. If I happen to have a crowbar in my bag, I will pull it out and just
break down that annoying door. Only, the game doesn’t let me and I find that
aggravating.
Another
thing I really hate is when games come with a lot of to-ing and fro-ing -
meaning you have to walk through half of the game’s world to pick up something
and then back to where you started to use it. Some adventures do that as well
and it’s no less annoying, but in IHOGs, it gets even worse if the game makes
you go back through half of the game world to play an hidden object scene to
get the object you need. It’s not ‘oops, I forgot picking up that crowbar by
the gate I came in through, silly me,’ it’s ‘I’ve spent twenty minutes by that
gate, doing a scene, using seven objects, playing a mini-game, and now I’m
supposed to go traipsing back for another search scene, instead of doing one
two screens from here.’ In recent years, most IHOGs come with a map, which
makes things more bearable, if it serves for quick travel, but it’s still
annoying. “MCF: Fate’s Carnival” was a recent game which played that ‘you have
to go back again’ card for all it was worth and even more. Towards the end, you
have to comb through all of the screens again for stuff, just to make the game
longer.
Sometimes,
there’s no logical connection between what you look for in search scenes and
what you gain from them, which I also find quite annoying. That is never true,
of course, for the FROGs, the Fragmented Objects Games, where you need to find
pieces of an object in the search scenes. But there are far less FROGs around (even
though the “Dark Parables” series is still going strong).
There
are also certain mini-games I’m not very fond of, but those are easily taken
care of by using the skip button, so I don’t mind it that much. And I will
never, not in a thousand years, keep the solution for the 8-Queens-problem in
mind. (In case you have avoided that one so far, it’s a classic where you need
to put 8 queens on a chessboard so none of them can strike the others.)
Naturally,
what I like about IHOGs outweighs what I hate about them, otherwise I would
have stopped playing that kind of game a long time ago.
IHOGs
have a story they tell, they’re no longer only about beating the search scenes
(although I like a few pure HOGs from Playrix I replay every now and again). In
many, the search scenes have become a mere nuisance, something you need to do,
like a mini-game you don’t really like, but can beat before the skip button is
charged up. Some games, like the new “9 Clues 2: The Ward,” even offer playing
something else instead of a search scene (in this game or the “Nightmares of
the Deep” series, you can play Match 3 scenes instead).
Good
IHOGs are a lot like adventures - a genre which was supposed to die out a few
years ago. At any rate, that was the reason Frogware gave for making the sequel
to the adventure “Dracula: Origins” an IHOG (“Dracula: Love Kills”) instead.
Adventures have recovered, as I knew they would, but good IHOGs are a lot like ‘light’
adventures. They deliver the story and the interactive part without as much
item-gathering and puzzle-solving as a ‘true,’ full-fledged adventure. As a
matter of fact, there are games which are often classified as IHOGs, but have
no search scenes (like the “Witch’s Prison” series) or only have very few
search scenes overall, which makes them feel more like adventures.
IHOGs
are also the games most likely to come out as Collector’s Editions (which is a
topic all by itself) and quite some of them come with achievements of some
kind. Some companies do almost too many achievements for their games and you
get a new achievement done every few minutes. I’m not a natural achievement
hunter and usually simply take all the achievements I get without working on
getting more, but some people I know will play a game several times, just to
get all of the achievements down.
I
also do like the search scenes, in moderation - even though I suspect they were
the main reason why I did have to take that hiatus a while ago. I like quite
some of the mini-games - although those are in quite some modern adventures as
well. I like good graphics, preferring drawn art to photographs on the whole. I
rarely leave the sound on, admittedly.
In moderation, I’m still a
fan of IHOGs, although, given a choice, I will prefer playing a good adventure
to playing an IHOG. They are more entertaining than the pure HOGs, but there
are times for both of them.
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