So, after my last
review, here another one. This time for the underwater survival game “Subnautica.”
I mean, it’s an underwater survival game, what’s not to love here?
First of all, I have
to admit that I didn’t have an eye on it at all. I had heard about it, seen
some stuff on Steam sometimes (mostly in the ‘popular’ section), but I didn’t
pay any attention. That changed when one of my favourite YouTube channels ran a
first Let’s Play on it. I was completely fascinated by what I could see - even
though it was not much of what you can actually do in the game. Since the guy
doing the Let’s Play was just beginning, he was putting out the fire in his
lifeboat and diving in the shallows, where you can’t go deep and every life
form is either completely harmless or at any rate passive (except for that
stupid exploding fish in the caves there).
What fascinated me was
the great way the diving was simulated in the game. The movements of the
character underwater felt right - even more so after I’d bought the game and
started playing it myself. Swimming and diving felt like it should. I’ve never
done any diving in deeper water (where you’d need an oxygen tank and training),
but I’ve done some diving in shallow water while holding my breath. A lot of it
while I was a kid, really.
In addition, the game
was outright beautiful in my eyes. Some people might argue that the textures
aren’t as high definition as they could be and, yes, sometimes stuff plops up
without warning, but on the whole, the underwater world looks great. Well, not
in that area where there’s little but some shark-like creatures and barren grey
spires, but everywhere else. Even in the depth there’s weird and beautiful
things. To a degree, even the leviathans (huge sea monsters in various types)
look beautiful in a scary way.
So, I bought the game
and started playing, completely losing myself in that world. The game comes
with four different difficulty settings from hardcore survival (with permanent
death) to creative (where you don’t have to worry about anything and have
unlimited resources). While I do really enjoy the survival mode (not hardcore,
bur regular, where there’s no perma-death), I’ve spent more time in creative
mode, simply because it allowed for me to already build the two submarines you
can build in the game (the small and manoeuvrable Sea-Moth and the large Cyclops).
I also have quite a nice base constructed.
The two submarines (you
can also build a heavy-duty underwater suit which allows for you to drill stuff
and endure more pressure in deep sea) are another reason why I love this game
so much. They are completely different in handling. The Sea-Moth is small and
quick, it moves very much like the player does in the water. You can dart
around, are quite a bit faster, have a place to replenish your air (while not
in creative mode, where oxygen isn’t a topic), and have light for night-time or
deeper sea explorations (fully upgraded, the Sea-Moth can go to a depth of up
to 900 meters). The Cyclops on the other hand is a mobile base. It can host
either the Sea-Moth or the Prawn suit, has space for putting up furniture or
machinery (such as putting a fabricator in the ship), and can go really deep (down
to 1,700 meters, if fully upgraded). It’s also more stable, in case you meet
with a leviathan (those usually live in the twilight and dark zones of the
ocean). Ideally, you put the Sea-Moth in the Cyclops for longer travel and do
your actual exploring the smaller ship while returning to the Cyclops for creating
and storing stuff.
The game not only
encourages exploration beyond the direct surroundings, it actively pushes the
player to go out and have a look around. As soon as you have repaired the
lifeboat and the radio inside, you start getting messages from other lifeboats
and you get destinations to go to in order to find out more. You find new
technology to scan (among it the information for the submarines and the mobile
base necessary to build them), you can scan new life forms, too, since some of
them may come in handy.
There’s a lot of
resources you need and can find in the different biomes, so you have ample
reason to travel a lot. You’ll want an oxygen tank and fins first, because they
enhance your movements underwater (you swim faster with the fins and can stay
underwater longer with the tank). You’ll need a survival knife for harvesting
some resources and stabbing the first smaller predators who’ll attack you. You’ll
need the repair tool and the scanner to get anywhere. You’ll want to start your
base and need to make a habitat builder and gather the necessary resources for
the rooms. Later on, you’ll be sure to expand it or build an auxiliary base
somewhere else. It should be noted that the game doesn’t overdo it with the need
for resources, though. Most objects can be build from few resources, even if
some of those are not too easy to find.
Besides, who doesn’t
love a game where the PDA claims that severe head trauma is the best possible
outcome after a crash? Or a game where you can find and explore several alien
bases? Subnautica has a lot to offer, even in the longer run. Also don’t get me
started on the Cuddlefish and how I can’t bear having one, because I would have
to leave it behind when I finish the game.
Subnautica does have its weaknesses,
mostly in the graphics, but it has a lot more strengths overall. It gives you a
whole ocean to explore which is filled with the strangest alien life forms. It
gives you amazing biomes, from the shallows to the fiery depths of a volcano.
And it tops it off with an interesting story and a lot of emotional moments.
For me, that makes it a great game to play, so you might want to check it out.
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