Welcome to
another casual corner that will not be as casual as usual. Normally, I
concentrate on games that are sold by casual game portals, such as Big Fish
Games, Gamehouse, or Alawar. But this month, I mostly got IHOGs from there and
they are not that interesting. So, instead, I will shed some light on games out
from Steam and/or GOG (Good Old Games) that are not much more expensive than a
casual game, yet fun to play. They will be Mark of the Ninja, A Game of
Dwarves, and Giana Sisters: Twisted Dreams. (I’ll also do a separate post for
Lucius later on.)
Mark of the
Ninja is an interesting stealth game. It’s all the more interesting, because it’s
not in 3D. Games like the Thief series or Splinter Cell rely on you being able
to make your way around the enemies. In 2D, however, around merely consists of
above or below the enemy, which makes things a lot more difficult. You are a
ninja who has just gotten a tattoo with magical ink and is resting when the
home of his clan is attacked. A female colleague picks you up and will appear
again every now and then within the 13 chapters. The game has a high PEGI
rating (18), mostly due to the gruesome and rather bloody ways you can kill
your enemies, but it has cartoon graphics, which makes it less realistic. You
do, however, get more points if you manage to get through a level (and they are
big) without being spotted or killing a guard. I, personally, guess this will
mean getting a lot of updates first, so you have better equipment to work with.
You move in a side-scrolling manner through the levels and will find several
ways to get from point A to point B (usually intersecting at important points
C, D, E, F, and G). The ninja can climb sheer walls, slip through air vents,
hang from hooks, and hide behind doors or inside planting pots. He has several
tools, such as the bamboo darts, smoke grenades, and firecrackers. The tattoo
has given him stronger senses, so you can hear (or rather see) things like the
movement behind doors (the footfalls of the guards) or sense things like the
perimeter of a watch dog’s sense of smell. What it has not given him, though,
is immortality. Apart from being bad for the score, getting spotted can also
soon mean being dead. Good thing, therefore, that there are several autosave
points in the levels. Mark of the Ninja is a difficult game, but one you can
replay several times (levels you finished can be replayed whenever you want to).
A Game of
Dwarves, on the other hand, is a builder game. You are a Dwarf Prince, but your
father, the king, is not happy with your conduct so far. Therefore, he kicks
you out and tells you to bring your own clan to greatness to prove you can do
more than just eat and sleep all day. The game has both a campaign and a casual
game mode. The latter on is a sandbox mode, in which you choose a map type (maps
are randomized) and just dig, build, explore, and research at your own pace.
You have a level goal, but are in no hurry to meet it. In the campaign, you
make your way through the world to fight the Dark Mages and prove you are
worthy of being King of the Dwarves one day. The structures you can build
underground are amazing, though, as you can have a huge cavern filled with
bridges leading to a low tunnel which opens in a nice room with a dais for a
throne. Or something completely different. Your dwarves can be trained for one
of five different professions: digger, crafter, worker, soldier, or researcher.
Diggers dig out new structures and mine all the useful thing underground (gold,
silver, iron, gems, and loads of other stuff). Crafters make things, such as
beds, tables, chests, decorations, and so on. Workers take care of the
underground gardens and harvest food, ale, and wood. Soldiers are guards and
warriors, for whenever a goblin or troll shows up in your settlement.
Researchers work on advancing technology in all areas. I like the builder part
of the game much more than the fighting part (and in the casual game you can
turn fights off) and am enjoying myself a lot. The game is fun and the campaign
at last serves as a great tutorial, if nothing else.
Giana
Sisters: Twisted Dreams is the remake of a game that Nintendo didn’t like the first
time around (because the sisters were too much like Mario and his brother),
then added to their Game Boy Color library. After one of the sisters is
kidnapped by a strange warp, the other one follows into a strange dream world.
Two dream worlds, actually, one in candy colours with fluffy enemies, one scary
and full of monsters. When changing between the worlds, the main character
changes as well (blond girl in the monster world, red-head in the candy world).
She has different abilities in both world and where one offers no way out, it
usually can be found in the other. You collect crystals in the levels which
allow you to unlock graphics and other stuff in the main menu. You get rated,
due to how many times you have died in the level. On the whole, the game is
refreshingly old-fashioned in many ways. It’s pretty straight ahead, you can
easily see where to go, even though the ‘how to get there’ isn’t always as
obvious. The levels themselves are the difficulty of the game. It needs both
quick fingers and a quick mind. Due to a few technical difficulties at the
beginning, I haven’t gotten far in this game yet, but it still is a great one
and something for every lover of platform games.
So, those are the three not-quite-casual
games for this month. I recommend all three of those games, personally!
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