Did you
ever watch, say, The Omen and think ‘I really would like to know what it’s like
to create all these accidents?’ Then you get a chance now, because Shiver Games
has created an adventure in which you do precisely that. You play Lucius, the
only child of politician Charles Wagner and his wife Nancy. Well, officially.
Because your real father is Lucifer himself.
Born on
June 6th, 1966, Lucius has grown up mostly normal for six years before the game
starts up. The only thing his parents worry about is the fact that Lucius doesn’t
talk. Apart from that, he is a healthy, little boy who does what he is told and
doesn’t cause problems. On his sixth birthday, however, things take a turn for
the worst.
When alone
in the kitchen with one of Dante Manor’s maids (Dante Manor being the home of
the family) in the evening, the time slows down and Lucius sees a strange man
who motions for him to lock the maid into the walk-in freezer. Once he has done
so, secured the door with a padlock, and lowered the temperature, his life
moves in a new direction. The strange man, who visits him in his dreams from
now on, is no other than Lucifer, Lord of Hell. And Lucius is his son and
supposed to work for the family business by bringing in souls. While doing so,
he will gain powers that make things easier for him (especially as a
six-year-old is not that powerful physically).
The game is
an adventure with a few difficult parts (twice you are sneaking through the
manor at night and have to make sure you are not seen, these passages are hard).
You move through the manor like you would in most 3D games, controlling Lucius’
movements with WSAD, as usual. If you are a very good boy (do a lot of chores),
you will even get a little tricycle. Two other items you get as rewards are a
Ouija board (gives one basic hint per chapter) and a music box (helps you find
important items). Besides gaining rewards, being a good boy also serves to make
you less suspicious, so it’s a good idea to do your chores. Plus some chores,
such as cleaning up your room or taking out the trash, give you a chance to
practice your telekinesis skill.
Which
brings us to the next part. As promised, Lucius gains new skills (and
strengthens them) by killing people and sacrificing their souls. The first
skill is telekinesis which allows him to manipulate stuff that is out of his
reach. And in a manor filled with adults, a lot of stuff is kept out of a kid’s
reach, normally. Mind control follows afterwards, giving him a chance to get
someone to use something. Like this, Lucius can make some deaths look like
suicide or terrible accidents. Advancing from mind control, Lucius gains the
ability to manipulate people’s short-time memory. Like this, if he gets spotted
by someone (which is a ‘game over’ before that point), he can make them forget
and continue with his plans (what would I have given for that ability earlier,
that is to say in the fifth chapter). Finally, he gains the ability to protect
himself with a fireball. This ability, however, is usually locked and can only
be accessed at some points of the game. Lucius is no flame-throwing demon (at
least not outwardly), but a harmless kid. Skills evolve with time, which means
they can be used longer or more effective.
The logical
victims for Lucius crusade for souls are the people living and working on his
father’s estate (including, of course, his family). The sequence in which they
have to die is preset, Lucius finds his next victim by meeting them somewhere
in the house. He has a vision in which the time slows down and he sees blood
all around them. Additional help and occasional hints are provided by a present
he gets from his ‘real’ father very early: a notebook with all necessary
information. The notebook also records everything he hears and keeps track of
his chores – practical stuff. The other present, though, is not really that
useful. The flashlight can’t be used at night when sneaking, because it would
draw attention, and is not useful during the day. The few times it might be used,
diffuse ambient light still proved good enough for me.
Most of the
time (with the exception of the first three chapters and his nightly escapades)
Lucius can enter most rooms whenever he wants. This can be used to the player’s
advantage (by gathering stuff long ahead of its use). For instance, picking up
the glue in the classroom before chapter 10 is a very good idea, because it
shortens sneaking time through the house at night. Instead of crossing the
house once to get into the classroom, then going back and down through the
utility room and the garage, Lucius just has to make his way down to the wine
cellar and the secret chamber below it. Just employ the good, old ‘if it’s not
nailed down, pick it up’ method of adventure gaming and you are good to go. The
game allows the player free movement through a huge mansion most of the time
and comes with a map that also shows the way to the next target, until it has
been found. Means of disposal usually present themselves in some way. Something
the characters say may include a tip, not necessarily only to their own demise.
As the
house empties of staff, the story is told very well. Cutscenes show in gruesome
detail how the victims die. Voiceovers from the detective investing the case,
Mr. McGuffin, lead from one chapter to the next. The music is fitting, in some
levels (chapter five, when you have to sneak around without being spotted first)
it’s necessary to turn on the sounds, so you hear people passing you by or
doors being opened and closed. The game relies on save-points instead of
allowing you to save wherever you want. That means you can’t save every step
until you are through with difficult passages. Save-points, however, are frequent
enough and placed well, most of the time. (If you ask me, one between avoiding
Lucius’ mother and distracting the detective in chapter five would have been
nice.) The graphics are good, even though not really state-of-the-art. There is
at least one spot you can get caught by (if you walk in the corner wall between
the classroom and the door to the balcony over the library), which had me
replaying a few levels, because I couldn’t get away. The whole game has a very
good atmosphere and the movements of people during the house (during the day
they don’t mind Lucius around, but some things should not be done with someone
else in a room) adds a more realistic feeling. Setting up the ‘accidents’ for
people requires thinking and taking advantage of the place.
If you mind gruesome games and blood,
you should not play Lucius, that much is for sure. If you like exploring your
dark side a little and play a game in which you can wreak havoc without grenade
launcher and mini-gun, you definitely should have a closer look and give Lucius
a good (really?) home.
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